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CLASSIFIED_ARCHIVE

APOLLO NEPHILIM

STRUCTURE

The Apollo Nephilim is divided into four main sectors: Upper, Middle, Lower and Sub-Lower. The ship's brain, I.O., sits in the most central part, inside a sealed and inaccessible room.

CROSS_SECTION

Cross-section of the Apollo Nephilim

UPPER SECTOR

UPPER SECTOR

The upper sector houses the ship's vital functions: command, defense, technological development, medicine and civilian life.

CONTROL ZONE

The decision-making heart of the Apollo Nephilim. From here I.O. coordinates every aspect of the ship.

Soul Scanner

Systems for detecting and integrating the souls of the dead into I.O.'s neural network.

Soul Scanner of the Apollo Nephilim

Server Room

Organic quantum-computing technology with a storage capacity of 1.6 million Petabytes.

Organic Server Room of the Apollo Nephilim

Predictive Radar "Third Eye"

Built from hundreds of modified brains wired together to forecast incoming threats.

Third Eye Radar of the Apollo Nephilim

MILITARY ZONE

The ship's defensive and offensive apparatus. Shields, vehicles, arsenal and military quarters.

Shield Control

Anti-Star Shields and Energy Shield Generators to protect the Flagship.

Shield system of the Apollo Nephilim

Ground Vehicles

Eradicator, Mole and Arachnus: the ground combat vehicles.

Eradicator, military ground vehicle

Flying Vehicles

Sentinel, Nightmare, Boulder and Atlas: the military air fleet.

Atlas, military flying vehicle

Military Arsenal

Transmedium Weapons, Plasmas (Gamma Ray Burst, Flare), Cosmic Cataclysms (Blazar bomb, White Hole).

Military arsenal of the Apollo Nephilim

Military Quarters

Residential quarters for the ship's military personnel.

Military quarters of the Apollo Nephilim

TECHNOLOGICAL DEVELOPMENT ZONE

Research on discovered entities such as Ghosts and Thiamant. Development of advanced technologies.

Ego-Suit

Adaptive biological armor that molds itself to its wearer.

Ego-Suit, adaptive biological armor

MEDICAL ZONE

Collection hub for the cyborg dragonflies, organic flying organisms that deliver rapid medical aid.

Dragonflies

Flying organic cyborgs called "Dragonflies" that deliver rapid medical aid anywhere on the ship.

Medical cyborg Dragonfly

CIVILIAN ZONE

Civilian quarters linked through DNA code and a brain chip. Emergency recall system and the Necompression procedure.

Civilian Quarters

Civilian dwellings fitted with DNA-based access and a neural chip, with automatic emergency recall.

Civilian quarters of the Apollo Nephilim

MIDDLE SECTOR

MIDDLE SECTOR

The middle sector is devoted to social life, food production and the generation of essential resources.

COMMERCIAL ZONE

Barter points, arcades with the Bloody Mergers, bars and nightclubs.

Barter Points

The ship's economy runs on direct barter between its inhabitants.

Barter point of the Apollo Nephilim

Bloody Mergers

Arcades where the inhabitants face off in violent, regulated competitions.

Bloody Mergers, arcade

Villa Perversa

Exclusive venue for the social elite of the Apollo Nephilim.

Villa Perversa, elite nightclub

AGRICULTURAL ZONE

Hydroponic facilities, cultivation fields suspended in anti-gravity, and intensive farming.

Hydroponic Facilities

Cultivation of space plants in controlled environments.

Hydroponic facilities

Suspended Cultivation

Cultivation fields in anti-gravity to maximize available space.

Suspended cultivation in anti-gravity

Intensive Farming

Cloning and reproductive research to secure protein resources.

Intensive farming cloning

PRODUCTION ZONE

Food processing and mass production lines.

Foodstuffs

Processing and packaging of food products for the entire ship.

Food production zone

Production Line

Automated production lines for mass-market goods.

Mass production line

ESSENTIAL GENERATORS

The life-support systems of the Apollo Nephilim.

O2 Generator

Organic-mechanical oxygen generators based on lung technology.

Organic oxygen generator

LOWER SECTOR

LOWER SECTOR

The lower sector handles recycling, cryopreservation, the genetic archive and funerary processes.

RECYCLING ZONE

Excrement collection for composting, recycling of common waste and object repair.

Composting

Collection and conversion of excrement into fertilizer, plus food analysis.

Composting system

Waste

Collection and recycling of the ship's common waste.

Waste collection zone

Repair

Collection of broken objects for repair or replacement.

Object repair zone

CRYOGENIC ZONE

Hibernation, genetic archive and experimental incubation.

Hibernation

Hibernation pods that halt the progression of disease.

Cryogenic hibernation pods

Genetic Archive

Preservation of the DNA of all terrestrial and human species.

Genetic DNA archive

Experimental Incubation

Kimerah (bioengineering) and the Spore project (planetary fertilization).

Experimental Kimerah incubation

FUNERARY ZONE

Incinerator, heavy-slag management and the creation of propulsion gas from sublimated bodies.

Incinerator

Sublimation of bodies for energy recovery.

Body-sublimation incinerator

Heavy Slag

Crystallized dust from the non-sublimated particles.

Crystallized heavy slag

Propulsion Gas

Creation of propulsion gas from sublimated bodies to power the ship.

Propulsion gas generation

SUB-LOWER SECTOR

SUB-LOWER SECTOR

The deepest and darkest sector of the ship: the correctional prisons.

CORRECTIONAL ZONE

Prisons with self-regenerating walls, forced labor, daily interrogations.

"Wiping": memory erasure for prisoners beyond rehabilitation.

Correctional Cells

Prisons fitted with self-regenerating walls. Inmates are subjected to forced labor and daily interrogations.

Correctional cells with self-regenerating walls