PROTOCOL_02
TURN PHASES
Every turn is made up of 4 sequential phases. The player carries them out in the order shown.
TURN_TIMELINE
v
v
v
v
TURN_SIMULATION
1/8SetupTurn start — Player A
PLAYER B FIELD

Thofa
PLAYER A FIELD
no card
PLAYER A HAND (5 cards)

Kael

Vyrn

Ozok

Lume

Drax
Player A has 5 cards in hand (end of the previous turn). Thofa (Illusio, TOT 76) is already on Player B's field, placed face-up.
IMPORTANT_NOTES
- >Player "A"'s turn + Player "B"'s turn = 1 Round.
- >You must draw and play a card every turn. Attacking is not mandatory.
- >Gifts marked as "1V" (One time only) can be resolved a single time for the whole game, but their effects persist until the card is destroyed.
- >If there are end-of-turn effects that bring cards back onto the field and the player has no cards on the field, the effect is resolved first and the defeat is avoided.