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PROTOCOL_02

TURN PHASES

Every turn is made up of 4 sequential phases. The player carries them out in the order shown.

TURN_TIMELINE

v
v
v
v

TURN_SIMULATION

1/8
SetupTurn start — Player A

PLAYER B FIELD

Thofa

Thofa

PLAYER A FIELD

no card

PLAYER A HAND (5 cards)

Kael

Kael

Vyrn

Vyrn

Ozok

Ozok

Lume

Lume

Drax

Drax

Player A has 5 cards in hand (end of the previous turn). Thofa (Illusio, TOT 76) is already on Player B's field, placed face-up.

IMPORTANT_NOTES

  • >Player "A"'s turn + Player "B"'s turn = 1 Round.
  • >You must draw and play a card every turn. Attacking is not mandatory.
  • >Gifts marked as "1V" (One time only) can be resolved a single time for the whole game, but their effects persist until the card is destroyed.
  • >If there are end-of-turn effects that bring cards back onto the field and the player has no cards on the field, the effect is resolved first and the defeat is avoided.