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PROTOCOL_04

ESTRI MATRIX

The estri react differently depending on whether the card is attacking or defending, and they always react differently when clashing against one type of estro versus another. Bonuses/maluses not tied to dice refer to the TOT value.

BONUS_MALUS_MATRIX

Row = attacker, column = defender. The bonus/malus applies only to the attacker's TOT. Click a cell for details.

ATK \ DEFARDOGRANITOARMONIOILLUSIOMANPO
ARDO0+2+10-5-10
GRANITO-20+2+5+10
ARMONIO-10-20+10+5
ILLUSIO+10-10+50+2
MANPO+5+2-2+100

D6_DICE_BONUS

When entering the battle phase, both the attacker and the defender roll a 6-sided die. If the result matches their own estro, +5 to their respective base values.

1GRANITO, MANPO
2MANPO, ARMONIO
3MANPO, GRANITO, ILLUSIO
4ARDO
5ARMONIO, ILLUSIO
6ILLUSIO, ARDO

D6_DICE_SIMULATOR

Click the die to roll

COMBAT_EXAMPLE — OZOK ATTACKS THOFA

From PDF p.12: full example with estro bonuses, dice and TOT calculation.

Ozok

Ozok

ARDO — TOT 72

ATK 16 | DEF 19 | HEL 13 | DEX 5 | MAP 19

VS
Thofa

Thofa

ILLUSIO — TOT 76

ATK 15 | DEF 11 | HEL 12 | DEX 28 | MAP 10